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Posted in Biology. Posted in Math. AMA November November 17, 8. Posted in Environment. Posted in Economics , Technology. AMA October October 14, 1. Posted in Philosophy , Thinking. Posted in Biology , Humanity , Psychology. AMA September September 16, 4. Posted in Economics , Humanity. Posted in Biology , Complexity , Physics. Posted in Design. This might result in an endless void in three dimensions, perfectly flat ground that stretches as far as the eye can see, or an endless ocean.

Individual objects within the mindscape might be defined by their limits, such as a building sitting in the middle of an endless plain, or a series of floating chunks of rock within the void. Self-Contained Shape : A mindscape exhibiting this physical trait might seem to go on forever, but its spatial relations actually fold back upon themselves, no matter which direction creatures within it travel.

Such a mindscape might consist of an staircase that is somehow a loop, a winding tunnel that appears straight but starts and ends in the same place, or a tesseract where exiting on one side of the cube always returns the traveler to the opposite side.

A self-contained medieval keep, for example, might allow travelers to exit the front gate only to find themselves reentering by the rear portal. A creator with exceptional psychic power might be able to create a mindscape that is harmless for her but harmful for all other inhabitants, but most mindscapes affect everyone in the same way.

Harmful : Injuries and conditions inflicted upon individuals visiting a harmful mindscape are real. Any psychic attacks harm the body by convincing the brain that the damage is real. Binary mindscapes are always harmful. Harmless : Occupants of a harmless mindscape still feel the sensation of the environment or other creatures harming them, but injuries and conditions are not real—. A creature that dies in a harmless mindscape wakes up none the worse for wear.

A mental mask allows a creature to hide its true identity, masking its true features from its enemies. The creator or controller of a mindscape determines whether gravity exists in that mindscape, and if it does, how strongly it exerts its pull. Normal Gravity : Gravity functions just as it does on the Material Plane.

Subjective Gravity : Gravity functions however each individual wishes it, relative to that individual. Thus, if one creature stands on the floor of a parlor, while another envisions the ceiling of that same room as being —down— and stands upon that surface, each would experience gravity differently and see the other as —overhead— and —upside down. Controlling time within a mindscape is difficult.

In most cases, time flows at a one-for-one ratio with the passage of time in the real world. Only a powerful psychic individual can alter the flow of time in a mindscape. Slow Time : In certain cases, the creator of a mindscape might wish to cause time to slow down, forcing those within the mindscape to spend more real-world time engaged in activities within the mindscape.

When this happens, 1 round within the mindscape takes 2 or more real-world rounds to complete. In this instance, 2 or more rounds of activity within the mindscape could be completed while only 1 round passes in the real world. A controller could thus spend a great deal of time contemplating a complex mental puzzle, then emerge from the mindscape to rejoin her allies having lost no true time at all.

This might be intentional or unintentional. Mildly Aligned : A mildly aligned mindscape results in very subtle effects that might or might not be noticed by its inhabitants. In such cases, the evidence might manifest as an orderly garden for a lawful creature or a serene bit of countryside with ideal weather for a goodaligned being. Strongly Aligned : A mindscape influenced by a strong alignment almost always exhibits noticeable characteristics.

The atmosphere alone might cause discomfort for or even damage beings of a diametrically opposed alignment. A creator who wishes to create a strongly aligned mindscape might find it difficult to keep victims from noticing these features.



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