Myst iii game guide




















Achievements mostly relate to reaching other ages and returning, finding certain Easter eggs in the other Ages, and finishing up with multiple endings. On the next page we'll go through some basic tips and hints, and then move on to an Age-by-Age walkthrough. I would suggest that new players just enjoy the game without looking for hints first. This is a pretty easy completion once you know the solution to the puzzles, so enjoy getting lost in the story and keeping copious notes or screenshots to play it fresh the first time.

If not, the game's a pretty short and simple completion, with most players able to finish this well south of eight hours. Amateria: Return to J'nanin. Edanna: Return to J'nanin. Voltaic: Return to J'nanin. Narayan: Translating the 3 glyphs. Saavedro goes home. Saavedro is trapped. Letter from Atrus to Tamon. Atrus's Journal. Saavedro's Journal.

Please give this guide a thumbs up if you have found it useful. It will help raise its visibility for others to find more easily. The Portals. The following 6 tasks are to help new explorers get started. Turn around to see Catherine holding her daughter Yeesha. Walk forward to enter Atrus's study, go to his desk. Read the letter. Note the crystal and shelves on the right. Behind the desk is the linking book to Riven which is now destroyed.

Go to the other side of the room to see a book "Releeshahn" in a dome. Atrus arrives and after some dialogue offers his journal to read. As he walks to his desk someone Saavedro appears by the dome, smashes it and grabs the book dropping a linking book on the floor. He runs into the tower which then locks behind him.

This is a good time to explore the island. This is where Saavedro lives and has his laboratory. There are 2 pathways, each leading to a separate door. Enter either door and pull the lever down to open the gate. Look to the side to see another locked gate with a passageway. Turn around and press the button. The gate now opens. Walk forward into the laboratory and have a look around. Note the painting on the wall. Saavedro refers to it during the endgame on Narayan. There is an elevator at the back of the room.

Take Saavedro's journal from the hammock. The missing pages are scattered around the different Ages. Enter the number of switches "08", and press the button to close the panel. Turn back to the projector, push the button, and watch the man's message to Catherine. In the library, each wall contains interesting items. Give the blue and red pages to the corresponding books. Each brother wants more pages. Read the 4 legible books in the bookcase. You can ignore the book with the weird squares in it, you'll deal with it later.

Jot down any interesting diagrams from the others on your notebook. Look at the map next to the entrance. Each of the marker switches in the island lights one specific group of buildings in the map. Grab the tower and rotate it until it flashes red, then stop. There are 4 "red" positions, each one of them corresponding to where one of the 4 available link books is hidden ship, giant tree, gears, spaceship. The paintings next to the bookcase open and close the secret passageway behind it.

Go to the elevator, close the door, and press the button to go into the tower. If you rotated the tower correctly, the ladder with the "book" on it should show you where the book is hidden, while the ladder with the "key" should lead you to the clue to the puzzle that lets you get the book. Ship: Go to the planetarium, turn the lights off the switch is next to the door , sit down on the chair, and click the Control Panel.

Set each of the dates from the clue Oct 11, AM, Jan 17, AM, and Nov 23, PM , and map the constellation shown to one of the constellations in the Stoneship book. Go to the pillars at the mall, and click the appropriate symbols leaf, snake, and bug.

The book is in the now resurfaced ship. Tree: Go to the wooden house, and enter the combination for the safe next to the door 7,2,4. Open the safe, get the match, and light it with the matchbox. Turn around and light the pilot light below the boiler. Turn the gas wheel up green icon. Wait until the thumping sound stops, then turn the wheel down red icon , and QUICKLY get out of the house and into the tree to the right of it see library map for location before the "elevator" in the tree goes underground.

If you can't do it that quickly, don't turn the gas completly off. The book is down beneath the tree. If you went up in the elevator, press the white button to your left. That releases the steam and drops the tree down to the underground level. Gears: Go to the clock house, enter into the clock using the wheels, then press the button. Go into the clock, and use the levers to set the wheels to 2,2,1. HOLD either front lever down to rotate the middle wheel only.

Click the vertical lever to your right to reset the puzzle. The book is in the giant gears close to the pier. Spaceship: Go to the brick building, set the generators to send exactly 59 volts out buttons 1,2,3,6,7,8 and 10 should do nicely. The numbering order is on the wall as you leave the control room.

To figure out which button has which voltage, hit them one at a time. If you go over 59 volts, you will blow a fuse. There are two electric towers to climb, one next to the brick building, one clearly visible close to the spaceship, click down the breaker switches. Then enter the spaceship. Play the notes from the Selenitic Age book in the organ, and set the same notes in the controls of the ship.



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