Microsoft drm backtrack
Stephany Nunneley 2 12 hours ago. Stephany Nunneley 4 14 hours ago. Lots coming Jan. Stephany Nunneley 2 15 hours ago. Monster Hunter Rise failed to save bug explained Failure to launch. Josh Broadwell 14 hours ago. Buy our t-shirts, yeah They're far more stylish than your average video game website tat. Microsoft has said similar things in the past, and Penello's reasoning is sound, providing, of course, that they don't decide to bring back Family Sharing. If Microsoft sticks to their guns and keeps their old DRM policies off the Xbox One, would you feel better about the console?
Would you like to see Family Sharing back as part of the Xbox service? If so, could you deal with a Digital Rights Management coming back too? Source: NeoGAF. Emma Watson recalls a moment during the filming of Harry Potter where she had doubts about a famous scene. Now a small group of gamers want Microsoft to backtrack on their backtrack.
A petition named " Give us back the Xbox One we were promised at E3 " insists that in addition to eliminating DRM, Microsoft eliminated some interesting features in their backtrack, including the ability to buy and trade digital titles. Says the petition: quote: This was to be the future of entertainment. A new wave of gaming where you could buy games digitally, then trade, share or sell those digital licenses.
Essentially, it was Steam for Xbox. But consumers were uninformed, and railed against it, and it was taken away because Sony took advantage of consumers uncertainty. We want this back. It can't be all or nothing, there must be a compromise. The twenty day old petition page confusingly insists it has 11, supporters and needs 3, before some mysterious event happens most likely being what the fate of most online petitions are: it gets ignored.
Kamus to Thaler. Because letting people "borrow" one another's games digitally AND via physical media might be too hard to track legit use. I could see doing Steam DRM, or have the physical media disc be your key, but not both. Put it this way, most Steam games operate this exact same way.
You can't register a game on Steam and then lend the executable to whichever friend wants to try it out. Maxo to en Getting rid of DRM from iTunes doesn't seem to have dropped sales. It can be done. But I refuse to believe that DRM is the answer. Yes it would be great to play without the discs. But it's not worth it in my opinion. The physical media could simply be used to install the game and act as proof of physical ownership, when you installed the game it would register the game on microsoft servers as yours and allow you to play as long as the disc was not used in another system.
If the disc was used in another system it would then register the game as belonging to the second system. The first system would then have it's rights revoked and to play again you would have to put the physical disc in the first system to re register the game to the first system. MovieLover76 to elefante BonezX to newview. Fat chance. MovieLover76 to newview. The big downside is multiplayer and potentially input decision kbd, mouse, js , but maybe now more PC people will decide these nextgen consoles aren't worth it.
Says the petition: quote:. Can't Microsoft allow both? What I'm getting at is You can have games that are 'one or the other' but not both. Just don't limit the game console to 'one or the other' and force users to say - all of your old games are worthless, you need to be plugged into the net for just about everything. Kamus join El Paso, TX. If so, they still haven't figured it out.
Or they're lazy. Amazon lets you lend a book with it's DRM mind you the 14 day limit is fustrating User and console with the game permits another user to 'have' it either for a time frame or permantly, 45 days for example or a permant transfer.
First user can't play it again until the other person gives it back, or the time expires. Doesn't seem that complicated. Maxo Your tax dollars at work. Premium Member join Tallahassee, FL. Or just don't do DRM. It doesn't work. Why burden legitimate customer over a scheme that doesn't actually stop piracy? I don't get that either. If people want a physical copy to trade with their friend they can buy it on disc.
If people want a digital copy, and want the benefits of it, they can buy it online. Microsoft might of been able to win people over if they extended some of their ideas over to downloaded versions selling it once to a friend or sharing it with family. I really want to believe that they're not lining up to get hosed down by DRM, and petitioning to have both systems in play.
Music and games aren't the same market, games are much more expensive, which makes piracy more enticing, also music piracy existed long before itunes, so the drm was pointless, it wasn't like you couldn't get the music from 15 other sources when iTunes songs had drm, so you wouldn't notice a drop in sales from iTunes dropping it's drm. The drm on music was pointless, because it can't be enforced to any meaningful degree.
The drm on Steam, Xbox and PS games however while not perfect is much stronger and most users no longer can bypass them or simply get the game somewhere else. Like I said there a much bigger enticement to pirate games, plus steam basically is DRM and a content distribution system, and it's essentially the same idea as microsoft intended to deploy on the xbox one, with the exception of using physical media and downloads instead of a pure download install method.
This basically results in reverting to the original xbox one plan, which users hate. While the payoff is greater per item. The Barrier of entry is much much higher for pirating games. You need to know, how to disassemble electronics, solider components to a mainboard, place components in an area that they were not designed to be, use software on a machine in a way it wasn't intended.
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